Embodied systems experience the world as 'a symphony of flows': a combination of many continuous streams of sensory input coupled to self-motion, interwoven with the motion of external objects. These streams obey smooth, time-parameterized symmetries, which combine through a precisely structured algebra; yet most neural network world models ignore this structure and instead repeatedly re-learn the same transformations from data.
In this work, we introduce 'Flow Equivariant World Models', a framework in which both self-motion and external object motion are unified as one-parameter Lie group 'flows'. We leverage this unification to implement group equivariance with respect to these transformations, thereby sharing model weights over locations and motions, eliminating redundant re-learning, and providing a stable latent world representation over hundreds of timesteps.
On both 2D and 3D partially observed world modeling benchmarks, we demonstrate Flow Equivariant World Models significantly outperform comparable state-of-the-art diffusion-based and memory-augmented world-modeling architectures, training faster and reaching lower error -- particularly when there are predictable world dynamics outside the agent's current field of view. We show that flow equivariance is particularly beneficial for long rollouts, generalizing far beyond the training horizon. By structuring world model representations with respect to internal and external motion, flow equivariance charts a scalable route to data-efficient, symmetry-guided, embodied intelligence.
Comparison between different world modeling frameworks. a) Standard diffusion forcing uses a fixed length sliding window to generate video autoregressively. Frames must be evicted if they exceed the window. b) When there are information dependencies between past observations and the generated frame, without a memory mechanism, DFoT is not able to generate consistently. c) Existing memory solutions are view-dependent, and cannot handle dynamic scenes, still resulting in inconsistent generation. d) In FloWM, past frames are remembered in the spatial latent memory and continually updated through FloWM's internal dynamics, resulting in consistent generation.

FloWM Recurrence relation in 3D. a) Information passes from the image observations to the hidden state through a ViT encoder. b) The new updates are combined with the existing hidden state, and the action and internal flows roll the hidden state to the next timestep. c) The updated hidden state is used to predict the next timestep observation.

@misc{lillemark2026flowequivariantworldmodels,
title={Flow Equivariant World Models: Memory for Partially Observed Dynamic Environments},
author={Hansen Jin Lillemark and Benhao Huang and Fangneng Zhan and Yilun Du and Thomas Anderson Keller},
year={2026},
eprint={2601.01075},
archivePrefix={arXiv},
primaryClass={cs.LG},
url={https://arxiv.org/abs/2601.01075},
}